Drone
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 NDroneGame
 CCachedPathDijkstras algorithm returns all paths to the Start position, since that operation can take a while to complete depending on the amount of nodes we cache the results
 CConnectorMostly for debug purposes, it is an arrow that points towards a neighbor tile
 CDrone
 CGridThe 2D grid that will be used for the path finding
 CParsedDataMostly just a short way to type the dictionary inside a dictionary for the parsed data from the API
 CPathReturnThe returned final path
 CSelection
 CTileComponent of the tile, mainly used for Unity
 CTileDatastruct that holds information about the tiles from the API