Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
▼NDroneGame | |
CCachedPath | Dijkstras algorithm returns all paths to the Start position, since that operation can take a while to complete depending on the amount of nodes we cache the results |
CConnector | Mostly for debug purposes, it is an arrow that points towards a neighbor tile |
CDrone | |
CGrid | The 2D grid that will be used for the path finding |
CParsedData | Mostly just a short way to type the dictionary inside a dictionary for the parsed data from the API |
CPathReturn | The returned final path |
CSelection | |
CTile | Component of the tile, mainly used for Unity |
CTileData | struct that holds information about the tiles from the API |