Drone
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Mostly for debug purposes, it is an arrow that points towards a neighbor tile More...
Public Member Functions | |
void | Initialize (TileData from, TileData to, float distance) |
Since Unity does not allow arguments trough Instantiate we create a startup function More... | |
Public Attributes | |
TileData | from |
TileData | to |
float | distance |
Mostly for debug purposes, it is an arrow that points towards a neighbor tile
Since Unity does not allow arguments trough Instantiate we create a startup function
from | Node that contains the neighbor |
to | Neighbor node that the arrow shall point to |