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| struct | CachedPath |
| | Dijkstras algorithm returns all paths to the Start position, since that operation can take a while to complete depending on the amount of nodes we cache the results More...
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| class | Connector |
| | Mostly for debug purposes, it is an arrow that points towards a neighbor tile More...
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| class | Drone |
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| class | Grid |
| | The 2D grid that will be used for the path finding More...
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| class | ParsedData |
| | Mostly just a short way to type the dictionary inside a dictionary for the parsed data from the API More...
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| struct | PathReturn |
| | The returned final path More...
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| class | Selection |
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| class | Tile |
| | Component of the tile, mainly used for Unity More...
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| struct | TileData |
| | struct that holds information about the tiles from the API More...
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