Drone
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Classes
DroneGame Namespace Reference

Classes

struct  CachedPath
 Dijkstras algorithm returns all paths to the Start position, since that operation can take a while to complete depending on the amount of nodes we cache the results More...
 
class  Connector
 Mostly for debug purposes, it is an arrow that points towards a neighbor tile More...
 
class  Drone
 
class  Grid
 The 2D grid that will be used for the path finding More...
 
class  ParsedData
 Mostly just a short way to type the dictionary inside a dictionary for the parsed data from the API More...
 
struct  PathReturn
 The returned final path More...
 
class  Selection
 
class  Tile
 Component of the tile, mainly used for Unity More...
 
struct  TileData
 struct that holds information about the tiles from the API More...