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struct | CachedPath |
| Dijkstras algorithm returns all paths to the Start position, since that operation can take a while to complete depending on the amount of nodes we cache the results More...
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class | Connector |
| Mostly for debug purposes, it is an arrow that points towards a neighbor tile More...
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class | Drone |
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class | Grid |
| The 2D grid that will be used for the path finding More...
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class | ParsedData |
| Mostly just a short way to type the dictionary inside a dictionary for the parsed data from the API More...
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struct | PathReturn |
| The returned final path More...
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class | Selection |
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class | Tile |
| Component of the tile, mainly used for Unity More...
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struct | TileData |
| struct that holds information about the tiles from the API More...
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