Drone
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Public Member Functions | Public Attributes | Private Attributes | List of all members
DroneGame.Drone Class Reference
Inheritance diagram for DroneGame.Drone:

Public Member Functions

void Initialize (Grid grid)
 Default Unity event, Start executes when th object is instantiated and happens after Awake is executed
 
IEnumerator FollowPath (List< TileData > path)
 This function is meant to be executed as a coroutine Make drone move along the specified path.
 

Public Attributes

bool alreadyMoving
 

Private Attributes

Grid _grid
 
Button _button
 
float _moveSpeed
 Set the move speed of the drone
 
Vector3 _coordinateAdjustment
 This is here to mostly just setup the height, but it's a vector3 to facilitate to use in math
 

The documentation for this class was generated from the following file: