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void | Initialize (Grid grid) |
| Default Unity event, Start executes when th object is instantiated and happens after Awake is executed
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IEnumerator | FollowPath (List< TileData > path) |
| This function is meant to be executed as a coroutine Make drone move along the specified path.
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Grid | _grid |
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Button | _button |
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float | _moveSpeed |
| Set the move speed of the drone
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Vector3 | _coordinateAdjustment |
| This is here to mostly just setup the height, but it's a vector3 to facilitate to use in math
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The documentation for this class was generated from the following file: